[Sidefx-houdini-list] Houdini bones
facialdeluxe at gmail.com
Fri Sep 23 04:34:56 EDT 2016
I'm working on a watch which has a metal wrist made of metal links.
So at the moment I need some kind of rigid FK.
Usually in softimage I would do a chain of bones (one per link) to
articulate and control the bending of the wrist.
So, I'm trying to understand bones in Houdini, but it's a bit criptic.
I was wondering if there was a good tutorial to begin learning the basic of
Or, is there a pure SOP solution ?
Thank you :)
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