[Sidefx-houdini-list] instance question

Gerbrand Nel g at cannonballbunny.com
Thu Sep 22 03:53:22 EDT 2016


I need this stuff to stay packed, or instanced in maya.
We are rendering on a online farm, and the interweb in Africa doesn't 
like when you send terabytes around the world
Will houdini engine understand packed prims in maya?
G
On 2016/09/21 10:23 PM, Jordan Halsey wrote:
> Have you tried getting this in with Houdini Engine?
>
>
> *Jordan Reece Halsey*
> *maya | houdini | nuke | ae*
> *www.jordanhalsey.com <http://www.jordanhalsey.com>*
> *323-273-9995*
>
> On Wed, Sep 21, 2016 at 11:27 AM, Olivier Jeannel <facialdeluxe at gmail.com>
> wrote:
>
>> "We are rendering in redshift so copy stamping doesn't work for this."
>>
>> I'm doing copy stamping with time shift and it's rendering in Redshift.
>>
>> On Wed, Sep 21, 2016 at 5:29 PM, Jordan Walsh <jordan.h.walsh at gmail.com>
>> wrote:
>>
>>> if you have a packed prim setup in Houdini, saving to Alembic will do
>>> Alembic instancing inside the file... After that im not sure... Maya I
>>> think breaks all this nice work :(
>>>
>>> Jordan
>>>
>>> On 21 September 2016 at 11:29, Gerbrand Nel <g at cannonballbunny.com>
>> wrote:
>>>> Hey Jordan
>>>> Sorry for the late reply, I only looked at it now.
>>>> Unfortunately my goal posts have shifted.
>>>> I need to get this scene to maya for render.
>>>> Do you, or anyone else here know if I can create a scene in houdini,
>>> using
>>>> packed primitives or instances, and get that into maya as instances
>>> rather
>>>> than full geo?
>>>> Thanks guys!
>>>> Gerbrand
>>>> On 2016/09/19 1:04 PM, Jordan Walsh wrote:
>>>>
>>>>> If you save one blade of grass as a bgeo sequence you can load it by
>>> using
>>>>> the instance SOP and having the file path as an attribute called
>>>>> *instancepath*. You can just build this manualy and then create an
>>>>>
>>>>> expression for the framenumber part of it to be a random number with
>>> ptnum
>>>>> as a seed, like this:
>>>>> /path/mygeo.`padzero(4, ($F + floor( fit01( rand(@ptnum), 0, 50 )
>>>>> )))`.bego
>>>>>
>>>>> Then you will get packed disk instances.
>>>>>
>>>>> Jordan
>>>>>
>>>>> On 19 September 2016 at 09:41, Gerbrand Nel <g at cannonballbunny.com>
>>>>> wrote:
>>>>>
>>>>> Hey guys
>>>>>> I need to make a grass field for a pre-rendered VR project.
>>>>>> I would like to create a bend animation on a blade of grass, and then
>>>>>> drive the animation of the grass field, using noise animated through
>>> the
>>>>>> points I use to scatter the grass.
>>>>>> If I use copy/stamping I can rescale the noise values to drive a
>>>>>> timeshift
>>>>>> node on the grass blade, but I need to use instancing, rather than
>>>>>> copy/stamp.
>>>>>> We are rendering in redshift so copy stamping doesn't work for this.
>>>>>> I would like to know if there is a way to offset animations on
>>> instances
>>>>>> in houdini.
>>>>>> Hope that made sense.
>>>>>> Thanks
>>>>>> Gerbrand
>>>>>> _______________________________________________
>>>>>> Sidefx-houdini-list mailing list
>>>>>> Sidefx-houdini-list at sidefx.com
>>>>>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>>>>>
>>>>>> _______________________________________________
>>>>> Sidefx-houdini-list mailing list
>>>>> Sidefx-houdini-list at sidefx.com
>>>>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>>>>
>>>>>
>>>> _______________________________________________
>>>> Sidefx-houdini-list mailing list
>>>> Sidefx-houdini-list at sidefx.com
>>>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>>>
>>> _______________________________________________
>>> Sidefx-houdini-list mailing list
>>> Sidefx-houdini-list at sidefx.com
>>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>>
>> _______________________________________________
>> Sidefx-houdini-list mailing list
>> Sidefx-houdini-list at sidefx.com
>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>
> _______________________________________________
> Sidefx-houdini-list mailing list
> Sidefx-houdini-list at sidefx.com
> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>




More information about the Sidefx-houdini-list mailing list