[Sidefx-houdini-list] instance question

Jordan Walsh jordan.h.walsh at gmail.com
Mon Sep 19 07:04:08 EDT 2016

If you save one blade of grass as a bgeo sequence you can load it by using
the instance SOP and having the file path as an attribute called
*instancepath*. You can just build this manualy and then create an
expression for the framenumber part of it to be a random number with ptnum
as a seed, like this:
/path/mygeo.`padzero(4, ($F + floor( fit01( rand(@ptnum), 0, 50 ) )))`.bego

Then you will get packed disk instances.


On 19 September 2016 at 09:41, Gerbrand Nel <g at cannonballbunny.com> wrote:

> Hey guys
> I need to make a grass field for a pre-rendered VR project.
> I would like to create a bend animation on a blade of grass, and then
> drive the animation of the grass field, using noise animated through the
> points I use to scatter the grass.
> If I use copy/stamping I can rescale the noise values to drive a timeshift
> node on the grass blade, but I need to use instancing, rather than
> copy/stamp.
> We are rendering in redshift so copy stamping doesn't work for this.
> I would like to know if there is a way to offset animations on instances
> in houdini.
> Hope that made sense.
> Thanks
> Gerbrand
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