[Sidefx-houdini-list] compressed flip

Nikita Musatov not.a.whale at gmail.com
Sun Sep 11 14:41:45 EDT 2016


After flip simulation you have particle and surface, vel fields. Yup, you
need generate surface by particlefluidsurface node.

On Sun, Sep 11, 2016, 18:51 Zoran Arizanovic <zoran.arizanovic at gmail.com>
wrote:

> yes but then i need to generate surface again?
> unpack shows vdb grid or particles
>
>
> Zoran Arizanovic
> LinkedIn <http://www.linkedin.com/pub/zoran-arizanovic/4/177/295>
>
>
> On Sun, Sep 11, 2016 at 3:22 PM, Sebastian Kowalski <list at sekow.com>
> wrote:
>
> > use the "unpack sop" or plug it directly into fluid particlefluidsurface
> > sop
> >
> >
> > Am 10.09.2016 um 22:28 schrieb Zoran Arizanovic:
> >
> >> Hi
> >> I have compressed flip cache
> >> how do I unpack it to render it with other renderers as polys
> >> it has packed geo and vdb
> >> and cant get both back to something like particle surface node was
> showing
> >> me
> >>
> >> thanks
> >> Zoran Arizanovic
> >> LinkedIn <http://www.linkedin.com/pub/zoran-arizanovic/4/177/295>
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