[Sidefx-houdini-list] scatter per frame

Gerbrand Nel g at cannonballbunny.com
Thu Sep 8 08:28:17 EDT 2016


If you scatter by uv, it should stick
On 07/09/2016 08:08, Gary Jaeger wrote:
> Always check the Help card first. Thanks!
>
> Gary Jaeger / 650.728.7957 direct / 415.518.1419 mobile
> http://corestudio.com <http://corestudio.com/>
>> On Sep 6, 2016, at 11:05 PM, robert east <east.robert at gmail.com> wrote:
>>
>> Thankfully this is easy in H15  onwards > check the help card for the
>> scatter sop .
>>
>> Rob
>>
>>
>>
>>
>> On Wed, Sep 7, 2016 at 3:43 PM, Gary Jaeger <gary at corestudio.com> wrote:
>>> I’m trying to use scatter on a deforming sphere (mountain). the problem
>> I’m having is that the scattered points seem to randomize per frame. So the
>> goal is to scatter some points, then have those points be affected by my
>> noise. Any suppgestions?
>>> Gary Jaeger / 650.728.7957 direct / 415.518.1419 mobile
>>> http://corestudio.com <http://corestudio.com/>
>>> _______________________________________________
>>> Sidefx-houdini-list mailing list
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>>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>
>>
>>
>> --
>> Robert East
>> Home
>> Sydney Australia
>> Tel +61 (0)424648857
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