[Sidefx-houdini-list] networks vs node editor
ignivomous at gmail.com
Wed Sep 7 12:42:27 EDT 2016
As Tim says, the object merge sop will bring geometry from one node into
your SOP context geometry.
There is also the case for DOPs - where you will need to use the Dop I/O or
Dop Import or Dop Import Fields to bring that data into your SOP context.
If it is unclear, you can try some of the shelf tools to bring in examples
or to look at the example files in the help which will have a lot of these
On Tue, Sep 6, 2016 at 11:06 PM, Gary Jaeger <gary at corestudio.com> wrote:
> One thing we're finding with Houdini (standard caveats about not really
> knowing what we're doing) is that the networks seem to be sort of vertical
> silos, at least at first glance. Versus what we're used to in Maya, where
> any node could be dropped into the Node graph at any time. For instance if
> I’m in a network for some thing, and I decide I want to use some result in
> another network, it doesn’t seem to be as easy as just dragging an output
> into an input. Since they are their own distinct graphs. Are we
> understanding that correctly? how do you work around this?
> Gary Jaeger / 650.728.7957 direct / 415.518.1419 mobile
> http://corestudio.com <http://corestudio.com/>
> Sidefx-houdini-list mailing list
> Sidefx-houdini-list at sidefx.com
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