[Sidefx-houdini-list] networks vs node editor

Gregory Ecker gregory.ecker at gmail.com
Wed Sep 7 10:12:11 EDT 2016


 please don't use the M word on this list.

 -G

On Wed, Sep 7, 2016 at 3:04 AM, Tim Fagan <Tim.Fagan at al.com.au> wrote:

> Hey Gary, try the object merge sop. You can pull the geo from any other
> geo in your scene into another node network.
> ________________________________________
> From: sidefx-houdini-list-bounces at sidefx.com <sidefx-houdini-list-bounces@
> sidefx.com> on behalf of Gary Jaeger <gary at corestudio.com>
> Sent: 07 September 2016 16:06
> To: sidefx-houdini-list at sidefx.com
> Subject: [Sidefx-houdini-list] networks vs node editor
>
> One thing we're finding with Houdini (standard caveats about not really
> knowing what we're doing) is that the networks seem to be sort of vertical
> silos, at least at first glance. Versus what we're used to in Maya, where
> any node could be dropped into the Node graph at any time. For instance if
> I’m in a network for some thing, and I decide I want to use some result in
> another network, it doesn’t seem to be as easy as just dragging an output
> into an input. Since they are their own distinct graphs. Are we
> understanding that correctly? how do you work around this?
>
> Gary Jaeger / 650.728.7957 direct / 415.518.1419 mobile
> http://corestudio.com <http://corestudio.com/>
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