[Sidefx-houdini-list] networks vs node editor
Tim.Fagan at al.com.au
Wed Sep 7 03:04:47 EDT 2016
Hey Gary, try the object merge sop. You can pull the geo from any other geo in your scene into another node network.
From: sidefx-houdini-list-bounces at sidefx.com <sidefx-houdini-list-bounces at sidefx.com> on behalf of Gary Jaeger <gary at corestudio.com>
Sent: 07 September 2016 16:06
To: sidefx-houdini-list at sidefx.com
Subject: [Sidefx-houdini-list] networks vs node editor
One thing we're finding with Houdini (standard caveats about not really knowing what we're doing) is that the networks seem to be sort of vertical silos, at least at first glance. Versus what we're used to in Maya, where any node could be dropped into the Node graph at any time. For instance if I’m in a network for some thing, and I decide I want to use some result in another network, it doesn’t seem to be as easy as just dragging an output into an input. Since they are their own distinct graphs. Are we understanding that correctly? how do you work around this?
Gary Jaeger / 650.728.7957 direct / 415.518.1419 mobile
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