[Sidefx-houdini-list] ptex H15

Jesse Erickson mr.nicey.pants at gmail.com
Tue Sep 6 14:18:24 EDT 2016

Should just store it as another scalar channel like EXR, I don't know how
to bring it in to Houdini though. I've only ever seen them written out as
separate b&w mask textures. There is a Texture Channel parameter on the
Texture vop, that may allow you to import it by name.

On Sun, Sep 4, 2016 at 1:09 AM, Zoran Arizanovic <zoran.arizanovic at gmail.com
> wrote:

> Hi
> I can get ptex from here
> https://renderman.pixar.com/view/ptex-textures
> rendering with mantra fine ,
> only problem I have is layering them in vops
> tried all layer mix nodes and vector to float to extract alpha , no luck
> how does ptex store alpha opacity?
> Zoran Arizanovic
> LinkedIn <http://www.linkedin.com/pub/zoran-arizanovic/4/177/295>
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