[Sidefx-houdini-list] greyed out nodes

Edward Lam edward at sidefx.com
Mon Sep 5 13:51:02 EDT 2016


On Mon, September 5, 2016 13:03, Gary Jaeger wrote:
> Good warning! But to be clear, that ONLY happens if I right click on the
> thing and do Save Node Type, right? It’s not going to get autosaved or
> saved just because I saved the scene, right?

That's correct. Assets do not automatically get saved. However, changes in
unlocked assets will always be saved with your scene file.

-Edward

> Gary Jaeger / 650.728.7957 direct / 415.518.1419 mobile
> http://corestudio.com <http://corestudio.com/>
>> On Sep 5, 2016, at 9:49 AM, Olivier Jeannel <facialdeluxe at gmail.com>
>> wrote:
>>
>> What Andy said !
>> I ruined the Mantra shader on first day like that :D
>>
>>
>> On Mon, Sep 5, 2016 at 6:46 PM, Gary Jaeger <gary at corestudio.com
>> <mailto:gary at corestudio.com>> wrote:
>>
>>> Awesome, thanks all. btw has the rubber toy ever shown up in commercial
>>> work? maybe it needs an IMDB entry..
>>>
>>> Gary Jaeger / 650.728.7957 direct / 415.518.1419 mobile
>>> http://corestudio.com <http://corestudio.com/> <http://corestudio.com/
>>> <http://corestudio.com/>>
>>>> On Sep 5, 2016, at 8:13 AM, Rasmus Brinkløv <pingo1 at mac.com> wrote:
>>>>
>>>> We need an Arnold rubbertoy
>>>>
>>>> Whoah
>>>>
>>>> Aaanyways. Could be great to have an Arnold shelf object with some
>>> standard mats applied.
>>>>
>>>>> On 05 Sep 2016, at 17:07, Andy Nicholas <andy at andynicholas.com>
>>>>> wrote:
>>>>>
>>>>> Hi Gary,
>>>>> Just be aware that what Jason said potentially has consequences, as
>>>>> it
>>> would mean that you're editing a digital asset (also known as an OTL or
>>> an
>>> HDA).
>>>>>
>>>>> This means that once you've done editing, you can save the node and
>>>>> all
>>> other instances of that asset will also be updated (by right clicking
>>> on
>>> the node and selecting "Save Node Type". Or you can just leave it
>>> unlocked,
>>> in which case your edits will remain local to your scene. This then
>>> means
>>> your asset won't ever be updated if the definition on disk changes. You
>>> can
>>> also roll back unsaved changes by right clicking on the node and
>>> selecting
>>> "Match Current Definition".
>>>>>
>>>>> Worth reading up on digital assets. They're super powerful, but can
>>> cause production nightmares if you do it wrong*.
>>>>>
>>>>> *What's considered wrong workflow with digital assets has
>>>>> occasionally
>>> been known to start small wars :)
>>>>>
>>>>> A
>>>>>
>>>>>
>>>>>> On 05/09/2016 15:57, jason slabber wrote:
>>>>>> If you right click on the Rubber Toy node, go to "Allow Editing of
>>>>>> Contents", this will unlock the node.
>>>>>>
>>>>>>> On Mon, Sep 5, 2016 at 4:52 PM, Gary Jaeger <gary at corestudio.com>
>>> wrote:
>>>>>>>
>>>>>>> Hello. If you dive deep enough into the shelf tools, you inevitably
>>> get to
>>>>>>> a network where all the nodes are greyed out. I’ve looked around
>>>>>>> in
>>> the
>>>>>>> docs but I can’t find what this means. I see there is a lock flag
>>>>>>> but
>>>>>>> that’s not activated. Does it mean the whole network is locked
>>>>>>> and
>>> can’t be
>>>>>>> modified? For example the rubbertoy. by default you can’t seem to
>>> change
>>>>>>> materials on it and I think it’s because there is a network with
>>>>>>> a
>>> material
>>>>>>> on it that is all greyed out?
>>>>>>>
>>>>>>> Gary Jaeger / 650.728.7957 direct / 415.518.1419 mobile
>>>>>>> http://corestudio.com <http://corestudio.com/>
>>>>>>> _______________________________________________
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>>>>>>> Sidefx-houdini-list at sidefx.com
>>>>>>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>>>>
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