[Sidefx-houdini-list] greyed out nodes

Martijn Grootendorst martinuz at gmail.com
Mon Sep 5 13:25:07 EDT 2016


Is it possible to lock a digital asset in certain situations? Say in
certain scenes?
So let's say you have a scene where you create a hda and name it
"blabla_hda_creation" and then in other scenes where you reference this
hda, the hda is locked, even from "allow editing of contents"?

On Sep 5, 2016 7:03 PM, "Gary Jaeger" <gary at corestudio.com> wrote:

> Good warning! But to be clear, that ONLY happens if I right click on the
> thing and do Save Node Type, right? It’s not going to get autosaved or
> saved just because I saved the scene, right?
>
> Gary Jaeger / 650.728.7957 direct / 415.518.1419 mobile
> http://corestudio.com <http://corestudio.com/>
> > On Sep 5, 2016, at 9:49 AM, Olivier Jeannel <facialdeluxe at gmail.com>
> wrote:
> >
> > What Andy said !
> > I ruined the Mantra shader on first day like that :D
> >
> >
> > On Mon, Sep 5, 2016 at 6:46 PM, Gary Jaeger <gary at corestudio.com
> <mailto:gary at corestudio.com>> wrote:
> >
> >> Awesome, thanks all. btw has the rubber toy ever shown up in commercial
> >> work? maybe it needs an IMDB entry..
> >>
> >> Gary Jaeger / 650.728.7957 direct / 415.518.1419 mobile
> >> http://corestudio.com <http://corestudio.com/> <http://corestudio.com/
> <http://corestudio.com/>>
> >>> On Sep 5, 2016, at 8:13 AM, Rasmus Brinkløv <pingo1 at mac.com> wrote:
> >>>
> >>> We need an Arnold rubbertoy
> >>>
> >>> Whoah
> >>>
> >>> Aaanyways. Could be great to have an Arnold shelf object with some
> >> standard mats applied.
> >>>
> >>>> On 05 Sep 2016, at 17:07, Andy Nicholas <andy at andynicholas.com>
> wrote:
> >>>>
> >>>> Hi Gary,
> >>>> Just be aware that what Jason said potentially has consequences, as it
> >> would mean that you're editing a digital asset (also known as an OTL or
> an
> >> HDA).
> >>>>
> >>>> This means that once you've done editing, you can save the node and
> all
> >> other instances of that asset will also be updated (by right clicking on
> >> the node and selecting "Save Node Type". Or you can just leave it
> unlocked,
> >> in which case your edits will remain local to your scene. This then
> means
> >> your asset won't ever be updated if the definition on disk changes. You
> can
> >> also roll back unsaved changes by right clicking on the node and
> selecting
> >> "Match Current Definition".
> >>>>
> >>>> Worth reading up on digital assets. They're super powerful, but can
> >> cause production nightmares if you do it wrong*.
> >>>>
> >>>> *What's considered wrong workflow with digital assets has occasionally
> >> been known to start small wars :)
> >>>>
> >>>> A
> >>>>
> >>>>
> >>>>> On 05/09/2016 15:57, jason slabber wrote:
> >>>>> If you right click on the Rubber Toy node, go to "Allow Editing of
> >>>>> Contents", this will unlock the node.
> >>>>>
> >>>>>> On Mon, Sep 5, 2016 at 4:52 PM, Gary Jaeger <gary at corestudio.com>
> >> wrote:
> >>>>>>
> >>>>>> Hello. If you dive deep enough into the shelf tools, you inevitably
> >> get to
> >>>>>> a network where all the nodes are greyed out. I’ve looked around in
> >> the
> >>>>>> docs but I can’t find what this means. I see there is a lock flag
> but
> >>>>>> that’s not activated. Does it mean the whole network is locked and
> >> can’t be
> >>>>>> modified? For example the rubbertoy. by default you can’t seem to
> >> change
> >>>>>> materials on it and I think it’s because there is a network with a
> >> material
> >>>>>> on it that is all greyed out?
> >>>>>>
> >>>>>> Gary Jaeger / 650.728.7957 direct / 415.518.1419 mobile
> >>>>>> http://corestudio.com <http://corestudio.com/>
> >>>>>> _______________________________________________
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> >>>>
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