[Sidefx-houdini-list] greyed out nodes

Gary Jaeger gary at corestudio.com
Mon Sep 5 13:03:24 EDT 2016


Good warning! But to be clear, that ONLY happens if I right click on the thing and do Save Node Type, right? It’s not going to get autosaved or saved just because I saved the scene, right?

Gary Jaeger / 650.728.7957 direct / 415.518.1419 mobile
http://corestudio.com <http://corestudio.com/>
> On Sep 5, 2016, at 9:49 AM, Olivier Jeannel <facialdeluxe at gmail.com> wrote:
> 
> What Andy said !
> I ruined the Mantra shader on first day like that :D
> 
> 
> On Mon, Sep 5, 2016 at 6:46 PM, Gary Jaeger <gary at corestudio.com <mailto:gary at corestudio.com>> wrote:
> 
>> Awesome, thanks all. btw has the rubber toy ever shown up in commercial
>> work? maybe it needs an IMDB entry..
>> 
>> Gary Jaeger / 650.728.7957 direct / 415.518.1419 mobile
>> http://corestudio.com <http://corestudio.com/> <http://corestudio.com/ <http://corestudio.com/>>
>>> On Sep 5, 2016, at 8:13 AM, Rasmus Brinkløv <pingo1 at mac.com> wrote:
>>> 
>>> We need an Arnold rubbertoy
>>> 
>>> Whoah
>>> 
>>> Aaanyways. Could be great to have an Arnold shelf object with some
>> standard mats applied.
>>> 
>>>> On 05 Sep 2016, at 17:07, Andy Nicholas <andy at andynicholas.com> wrote:
>>>> 
>>>> Hi Gary,
>>>> Just be aware that what Jason said potentially has consequences, as it
>> would mean that you're editing a digital asset (also known as an OTL or an
>> HDA).
>>>> 
>>>> This means that once you've done editing, you can save the node and all
>> other instances of that asset will also be updated (by right clicking on
>> the node and selecting "Save Node Type". Or you can just leave it unlocked,
>> in which case your edits will remain local to your scene. This then means
>> your asset won't ever be updated if the definition on disk changes. You can
>> also roll back unsaved changes by right clicking on the node and selecting
>> "Match Current Definition".
>>>> 
>>>> Worth reading up on digital assets. They're super powerful, but can
>> cause production nightmares if you do it wrong*.
>>>> 
>>>> *What's considered wrong workflow with digital assets has occasionally
>> been known to start small wars :)
>>>> 
>>>> A
>>>> 
>>>> 
>>>>> On 05/09/2016 15:57, jason slabber wrote:
>>>>> If you right click on the Rubber Toy node, go to "Allow Editing of
>>>>> Contents", this will unlock the node.
>>>>> 
>>>>>> On Mon, Sep 5, 2016 at 4:52 PM, Gary Jaeger <gary at corestudio.com>
>> wrote:
>>>>>> 
>>>>>> Hello. If you dive deep enough into the shelf tools, you inevitably
>> get to
>>>>>> a network where all the nodes are greyed out. I’ve looked around in
>> the
>>>>>> docs but I can’t find what this means. I see there is a lock flag but
>>>>>> that’s not activated. Does it mean the whole network is locked and
>> can’t be
>>>>>> modified? For example the rubbertoy. by default you can’t seem to
>> change
>>>>>> materials on it and I think it’s because there is a network with a
>> material
>>>>>> on it that is all greyed out?
>>>>>> 
>>>>>> Gary Jaeger / 650.728.7957 direct / 415.518.1419 mobile
>>>>>> http://corestudio.com <http://corestudio.com/>
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