[Sidefx-houdini-list] greyed out nodes

Olivier Jeannel facialdeluxe at gmail.com
Mon Sep 5 12:49:21 EDT 2016


What Andy said !
I ruined the Mantra shader on first day like that :D


On Mon, Sep 5, 2016 at 6:46 PM, Gary Jaeger <gary at corestudio.com> wrote:

> Awesome, thanks all. btw has the rubber toy ever shown up in commercial
> work? maybe it needs an IMDB entry..
>
> Gary Jaeger / 650.728.7957 direct / 415.518.1419 mobile
> http://corestudio.com <http://corestudio.com/>
> > On Sep 5, 2016, at 8:13 AM, Rasmus Brinkløv <pingo1 at mac.com> wrote:
> >
> > We need an Arnold rubbertoy
> >
> > Whoah
> >
> > Aaanyways. Could be great to have an Arnold shelf object with some
> standard mats applied.
> >
> >> On 05 Sep 2016, at 17:07, Andy Nicholas <andy at andynicholas.com> wrote:
> >>
> >> Hi Gary,
> >> Just be aware that what Jason said potentially has consequences, as it
> would mean that you're editing a digital asset (also known as an OTL or an
> HDA).
> >>
> >> This means that once you've done editing, you can save the node and all
> other instances of that asset will also be updated (by right clicking on
> the node and selecting "Save Node Type". Or you can just leave it unlocked,
> in which case your edits will remain local to your scene. This then means
> your asset won't ever be updated if the definition on disk changes. You can
> also roll back unsaved changes by right clicking on the node and selecting
> "Match Current Definition".
> >>
> >> Worth reading up on digital assets. They're super powerful, but can
> cause production nightmares if you do it wrong*.
> >>
> >> *What's considered wrong workflow with digital assets has occasionally
> been known to start small wars :)
> >>
> >> A
> >>
> >>
> >>> On 05/09/2016 15:57, jason slabber wrote:
> >>> If you right click on the Rubber Toy node, go to "Allow Editing of
> >>> Contents", this will unlock the node.
> >>>
> >>>> On Mon, Sep 5, 2016 at 4:52 PM, Gary Jaeger <gary at corestudio.com>
> wrote:
> >>>>
> >>>> Hello. If you dive deep enough into the shelf tools, you inevitably
> get to
> >>>> a network where all the nodes are greyed out. I’ve looked around in
> the
> >>>> docs but I can’t find what this means. I see there is a lock flag but
> >>>> that’s not activated. Does it mean the whole network is locked and
> can’t be
> >>>> modified? For example the rubbertoy. by default you can’t seem to
> change
> >>>> materials on it and I think it’s because there is a network with a
> material
> >>>> on it that is all greyed out?
> >>>>
> >>>> Gary Jaeger / 650.728.7957 direct / 415.518.1419 mobile
> >>>> http://corestudio.com <http://corestudio.com/>
> >>>> _______________________________________________
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> >>>> Sidefx-houdini-list at sidefx.com
> >>>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
> >>
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