[Sidefx-houdini-list] greyed out nodes
pingo1 at mac.com
Mon Sep 5 11:13:09 EDT 2016
We need an Arnold rubbertoy
Aaanyways. Could be great to have an Arnold shelf object with some standard mats applied.
> On 05 Sep 2016, at 17:07, Andy Nicholas <andy at andynicholas.com> wrote:
> Hi Gary,
> Just be aware that what Jason said potentially has consequences, as it would mean that you're editing a digital asset (also known as an OTL or an HDA).
> This means that once you've done editing, you can save the node and all other instances of that asset will also be updated (by right clicking on the node and selecting "Save Node Type". Or you can just leave it unlocked, in which case your edits will remain local to your scene. This then means your asset won't ever be updated if the definition on disk changes. You can also roll back unsaved changes by right clicking on the node and selecting "Match Current Definition".
> Worth reading up on digital assets. They're super powerful, but can cause production nightmares if you do it wrong*.
> *What's considered wrong workflow with digital assets has occasionally been known to start small wars :)
>> On 05/09/2016 15:57, jason slabber wrote:
>> If you right click on the Rubber Toy node, go to "Allow Editing of
>> Contents", this will unlock the node.
>>> On Mon, Sep 5, 2016 at 4:52 PM, Gary Jaeger <gary at corestudio.com> wrote:
>>> Hello. If you dive deep enough into the shelf tools, you inevitably get to
>>> a network where all the nodes are greyed out. I’ve looked around in the
>>> docs but I can’t find what this means. I see there is a lock flag but
>>> that’s not activated. Does it mean the whole network is locked and can’t be
>>> modified? For example the rubbertoy. by default you can’t seem to change
>>> materials on it and I think it’s because there is a network with a material
>>> on it that is all greyed out?
>>> Gary Jaeger / 650.728.7957 direct / 415.518.1419 mobile
>>> http://corestudio.com <http://corestudio.com/>
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