[Sidefx-houdini-list] refreshing problem

Antoine Durr antoinedurr at gmail.com
Fri Oct 28 14:20:59 EDT 2016


Animated channels in VOPs generally don’t work as the VOP is compiled once and then run on every frame.  Promote the parameter and then animate it there, outside the vopnet.

— Antoine

> On Oct 27, 2016, at 5:16 AM, Olivier Jeannel <facialdeluxe at gmail.com> wrote:
> 
> Hi guys,
> 
> I'm working on a quite complex scene, and in some of the AttribVOP SOP I
> animated the ramp position (keyframing the position along the ramp of the
> little ramp pointers).
> The thing is, when I reopened the scene, the anim is still here, but when I
> scrub the time line it doesn't update.
> Cutting then pasting the AttribVOP SOP node forces the evaluation and it
> works back again, but I don't feel like checking every nodes each time I
> reload the scene.
> 
> Is this a common issue ? Is there a way (a button) to absolutely force
> Houdini to evaluate ?
> 
> Thank you :)
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