[Sidefx-houdini-list] Getting Houdini abc data into Maya 2016
east.robert at gmail.com
Tue Oct 25 22:05:28 EDT 2016
The issue, I have found is the rop alembic out node . If I use a default
file cache node to write out the .abc , everything works in Maya .
On Tue, Oct 25, 2016 at 5:12 PM, robert east <east.robert at gmail.com> wrote:
> Thanks for the hack ....but
> Delete Cd > Attribute promote > V to Vertex > change new name > new name
> Cd , then I use a attribute create , to convert the Cd[3fv] to Cd[4fc]
> The geometry spreadsheet tells me it should be good > export to Maya , the
> color set is there. Nothing shows in the viewport colour wise. Any ideas
> On Tue, Oct 25, 2016 at 3:50 PM, Nick Deboar <nick.deboar at gmail.com>
>> Hey Rob,
>> I have a super hacky way.
>> You can export Velocity to a vertex attribute called Cd (has to be RGB not
>> XYZ). Then load that into Maya, and it will load the velocity as a new
>> Color Set.
>> Other wise, can you use Redshift for Houdini to export out to a native
>> Redshift format?
>> Nick Deboar
>> m +61 435887248
>> On Tue, Oct 25, 2016 at 3:07 PM, robert east <east.robert at gmail.com>
>> > Hi List,
>> > Unfortunately I am working in a pipeline that renders Maya > Redshift .
>> > Does anyone have a bullet proof workflow to get Houdini 15.5 point
>> > attributes like @v for motion blur / single float attributes for use
>> > redshift shaders and such into Maya 2016 . Currently I am writing out
>> > abc data set as Default format , ( Ogawa ) .
>> > Kind regards
>> > Rob
>> > --
>> > Robert East
>> > Home
>> > Sydney Australia
>> > Tel +61 (0)424648857
>> > _______________________________________________
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> Robert East
> Sydney Australia
> Tel +61 (0)424648857
Tel +61 (0)424648857
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