[Sidefx-houdini-list] Getting Houdini abc data into Maya 2016
east.robert at gmail.com
Tue Oct 25 02:12:33 EDT 2016
Thanks for the hack ....but
Delete Cd > Attribute promote > V to Vertex > change new name > new name
Cd , then I use a attribute create , to convert the Cd[3fv] to Cd[4fc]
The geometry spreadsheet tells me it should be good > export to Maya , the
color set is there. Nothing shows in the viewport colour wise. Any ideas
On Tue, Oct 25, 2016 at 3:50 PM, Nick Deboar <nick.deboar at gmail.com> wrote:
> Hey Rob,
> I have a super hacky way.
> You can export Velocity to a vertex attribute called Cd (has to be RGB not
> XYZ). Then load that into Maya, and it will load the velocity as a new
> Color Set.
> Other wise, can you use Redshift for Houdini to export out to a native
> Redshift format?
> Nick Deboar
> m +61 435887248
> On Tue, Oct 25, 2016 at 3:07 PM, robert east <east.robert at gmail.com>
> > Hi List,
> > Unfortunately I am working in a pipeline that renders Maya > Redshift .
> > Does anyone have a bullet proof workflow to get Houdini 15.5 point
> > attributes like @v for motion blur / single float attributes for use
> > redshift shaders and such into Maya 2016 . Currently I am writing out
> > abc data set as Default format , ( Ogawa ) .
> > Kind regards
> > Rob
> > --
> > Robert East
> > Home
> > Sydney Australia
> > Tel +61 (0)424648857
> > _______________________________________________
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