[Sidefx-houdini-list] Getting Houdini abc data into Maya 2016

robert east east.robert at gmail.com
Tue Oct 25 02:12:33 EDT 2016


Thanks for the hack ....but

Delete Cd > Attribute promote >  V to Vertex  > change new name > new name
Cd , then I use a attribute create , to convert the  Cd[3fv] to Cd[4fc]

The geometry spreadsheet tells me it should be good > export to Maya , the
color set is there. Nothing shows in the viewport colour wise. Any ideas


Rob

On Tue, Oct 25, 2016 at 3:50 PM, Nick Deboar <nick.deboar at gmail.com> wrote:

> Hey Rob,
>
> I have a super hacky way.
>
> You can export Velocity to a vertex attribute called Cd (has to be RGB not
> XYZ). Then load that into Maya, and it will load the velocity as a new
> Color Set.
>
> Other wise, can you use Redshift for Houdini to export out to a native
> Redshift format?
>
> Nick
>
> Nick Deboar
> ------------------------------
> www.nickdeboar.com
> m +61 435887248
>
> On Tue, Oct 25, 2016 at 3:07 PM, robert east <east.robert at gmail.com>
> wrote:
>
> > Hi List,
> >
> > Unfortunately I am working in a pipeline that renders  Maya > Redshift .
> > Does anyone have a bullet proof workflow to get Houdini 15.5  point
> > attributes like  @v  for motion blur /  single float attributes for use
> in
> > redshift shaders  and such into Maya 2016 . Currently I am writing out
> the
> > abc data set as Default format , ( Ogawa  ) .
> >
> > Kind regards
> >
> > Rob
> >
> >
> >
> > --
> > Robert East
> > Home
> > Sydney Australia
> >  Tel +61 (0)424648857
> > _______________________________________________
> > Sidefx-houdini-list mailing list
> > Sidefx-houdini-list at sidefx.com
> > https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
> >
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-- 
Robert East
Home
Sydney Australia
 Tel +61 (0)424648857



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