[Sidefx-houdini-list] Getting Houdini abc data into Maya 2016
nick.deboar at gmail.com
Tue Oct 25 00:50:27 EDT 2016
I have a super hacky way.
You can export Velocity to a vertex attribute called Cd (has to be RGB not
XYZ). Then load that into Maya, and it will load the velocity as a new
Other wise, can you use Redshift for Houdini to export out to a native
m +61 435887248
On Tue, Oct 25, 2016 at 3:07 PM, robert east <east.robert at gmail.com> wrote:
> Hi List,
> Unfortunately I am working in a pipeline that renders Maya > Redshift .
> Does anyone have a bullet proof workflow to get Houdini 15.5 point
> attributes like @v for motion blur / single float attributes for use in
> redshift shaders and such into Maya 2016 . Currently I am writing out the
> abc data set as Default format , ( Ogawa ) .
> Kind regards
> Robert East
> Sydney Australia
> Tel +61 (0)424648857
> Sidefx-houdini-list mailing list
> Sidefx-houdini-list at sidefx.com
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