[Sidefx-houdini-list] Getting Houdini abc data into Maya 2016

Nick Deboar nick.deboar at gmail.com
Tue Oct 25 00:50:27 EDT 2016


Hey Rob,

I have a super hacky way.

You can export Velocity to a vertex attribute called Cd (has to be RGB not
XYZ). Then load that into Maya, and it will load the velocity as a new
Color Set.

Other wise, can you use Redshift for Houdini to export out to a native
Redshift format?

Nick

Nick Deboar
------------------------------
www.nickdeboar.com
m +61 435887248

On Tue, Oct 25, 2016 at 3:07 PM, robert east <east.robert at gmail.com> wrote:

> Hi List,
>
> Unfortunately I am working in a pipeline that renders  Maya > Redshift .
> Does anyone have a bullet proof workflow to get Houdini 15.5  point
> attributes like  @v  for motion blur /  single float attributes for use in
> redshift shaders  and such into Maya 2016 . Currently I am writing out the
> abc data set as Default format , ( Ogawa  ) .
>
> Kind regards
>
> Rob
>
>
>
> --
> Robert East
> Home
> Sydney Australia
>  Tel +61 (0)424648857
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