[Sidefx-houdini-list] A couple rendering questions

Olivier Jeannel facialdeluxe at gmail.com
Thu Oct 13 23:35:59 EDT 2016


Is this your desk ?

Le 14 oct. 2016 01:48, "Gary Jaeger" <gary at corestudio.com> a écrit :

> OK, I figured out the reflection thing. In my shader, I had the Opacity
> Scale set to 0. That gave me a nice subtle transparency with the emission,
> but caused the reflections to turn off. Sort of. Still need to figure out
> exactly what was happening, since I did see some reflections, but it was as
> if the surfaces were seeing the reflection once it was reflected in another
> object. Strange.  Any ror what it's worth, below is link to my R&D. Yeah I
> know, Houdini 101. Thanks much for all the help.
>
> https://www.dropbox.com/s/qrk1v1e8vss9n8z/1676_lookDev25_v002.mp4?dl=0
>
>
>
>
> On Thu, Oct 13, 2016 at 12:51 PM, Gary Jaeger <gary at corestudio.com> wrote:
>
> > I think I found the answer to this one. Matte shading seems to do the
> trick
> >
> > *Gary Jaeger */ 650.728.7957 direct / 415.518.1419 mobile
> > http://corestudio.com
> >
> > On Oct 13, 2016, at 12:22 PM, Gary Jaeger <gary at corestudio.com> wrote:
> >
> > Also, I’m looking for the equivalent of a Maya Black Hole shader.
> > Basically turning the geo into a holdout matte. I’ve been poking around
> the
> > docs but I don’t see that.
> >
> >
> >
>
>
> --
> Gary Jaeger // Core Studio
> 249 Princeton Avenue
> Half Moon Bay, CA 94019
> 650.728.7957 (direct) • 650.728.7060 (main)
> http://corestudio.com
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