[Sidefx-houdini-list] A couple rendering questions
gary at corestudio.com
Thu Oct 13 15:51:37 EDT 2016
I think I found the answer to this one. Matte shading seems to do the trick
Gary Jaeger / 650.728.7957 direct / 415.518.1419 mobile
> On Oct 13, 2016, at 12:22 PM, Gary Jaeger <gary at corestudio.com> wrote:
> Also, I’m looking for the equivalent of a Maya Black Hole shader. Basically turning the geo into a holdout matte. I’ve been poking around the docs but I don’t see that.
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