[Sidefx-houdini-list] OGL Emission map

Mark Alexander malexander at sidefx.com
Tue Oct 11 08:52:56 EDT 2016

The Emission map is multiplied by the emission color, so make sure that 
your emission color is (1,1,1) and not some very low (or zero) number. 
By default the emission color is very subtle otherwise it overwhelms 
diffuse and specular.


On 16-10-11 06:24 AM, Nikita Musatov wrote:
> Hi! Did someone try to use OGL Emission map? Does it work right? Parameter
> OGL Emission work fine, but when I add Emission map, viewport doesn't show
> any emission.
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