[Sidefx-houdini-list] OGL Emission map
malexander at sidefx.com
Tue Oct 11 08:52:56 EDT 2016
The Emission map is multiplied by the emission color, so make sure that
your emission color is (1,1,1) and not some very low (or zero) number.
By default the emission color is very subtle otherwise it overwhelms
diffuse and specular.
On 16-10-11 06:24 AM, Nikita Musatov wrote:
> Hi! Did someone try to use OGL Emission map? Does it work right? Parameter
> OGL Emission work fine, but when I add Emission map, viewport doesn't show
> any emission.
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