[Sidefx-houdini-list] lines from point positions

Gary Jaeger gary at corestudio.com
Wed Oct 5 18:44:13 EDT 2016

Thanks Neil. This works well, except I couldn’t get it working using Custom Discrete. Messing around I got it basically working using Uniform (Discrete) and fiddling with the random seed. Still seems to favor one of the colors, but that might be ok. I’d like to understand why though.

In a similar vein, I’ve been trying to randomize the weight of the lines as they render. I put an Attribute Create at the end of the chain, and I can set a value there. Putting an Attribute Randomize after that with attribute name set to pscale doesn’t seem to do it. Is it because they’ve already been created?

Ha, things are (slowly) sinking in…

in case you’re curious the masterpiece is here https://www.dropbox.com/s/ra4walh9qqd99be/1676_FX2_v002.hip?dl=0

Gary Jaeger / 650.728.7957 direct / 415.518.1419 mobile
http://corestudio.com <http://corestudio.com/>
> On Oct 5, 2016, at 10:41 AM, Neil Dickson <ndickson at sidefx.com> wrote:
> For the picking from 3 colours randomly, a way to do it, though others
> probably have better ways for specific situations, is to use Attribute
> Randomize with Attribute Name set to colour_choice, Distribution set to
> Custom Discrete, 3 values, set to 0, 1, and 2, (this just lets you easily
> adjust the relative proportions of each colour), then in an Attribute
> Wrangle:
> if (@colour_choice == 0) {
>    @Cd = chv("colour0");
> }
> else if (@colour_choice == 1) {
>    @Cd = chv("colour1");
> }
> else { // @colour_choice == 2
>    @Cd = chv("colour2");
> }
> You can press the "Create spare parameters..." button next to the
> VEXpression to create the parameters for the colours and adjust those to
> set the colours.  To have attributes, including Cd, copied from the
> template points to the copies, turn on Use Template Point Attributes in the
> Attribute tab of the Copy SOP.
> Cheers,
> Neil

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