[Sidefx-houdini-list] suggestions for controlling lsystem

John Baumann baumhacker at gmail.com
Tue Oct 4 14:21:33 EDT 2016


Check out "Venation" or "space colonization" tutorials on the web. Using
near points in a point cloud and the add sop or creating lines with a
wrangle

On Tuesday, October 4, 2016, Gary Jaeger <gary at corestudio.com> wrote:

> Or doesn't have to be an l-system. We did some R&D with the l-systems, and
> we're happy with the basic look (
> https://www.dropbox.com/s/f97n29ycqbgsgqx/lystem.jpg?dl=0) but now we need
> to find a way to direct where the effect is traveling.
>
> The strands are going to grow, which I think can done with a carve node.
> But how to control their basic paths. There is a nice sort of 'controlled
> randomness" to the look, but now we just need to be able to direct. Any
> suggestions on what might be good avenues to pursue? thanks!
>
> --
> Gary Jaeger // Core Studio
> 249 Princeton Avenue
> Half Moon Bay, CA 94019
> 650.728.7957 (direct) • 650.728.7060 (main)
> http://corestudio.com
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