[Sidefx-houdini-list] working in networks
facialdeluxe at gmail.com
Thu Nov 24 14:32:58 EST 2016
At worst, you could temporary "object merge" the terrain in the camera path
2016-11-24 18:03 GMT+01:00 Marten Blumen <martyb at gmail.com>:
> Try setting 'Show All Objects' top right of the viewport - under the
> 'cylinder, cone, sphere' icon.
> P.S. That looks like OpenGL OsX transparency on an AMD chipset. Other
> setups would have a proper transparency.
> On 25 November 2016 at 05:59, Gary Jaeger <gary at corestudio.com> wrote:
> > OK, I have a real noob question. I've run into this a few times and I'm
> > sure I'm doing something wrong. Imagine I have two networks (damn is that
> > even the right term?), one where I've built up a terrain and another
> > I'm making camera paths. But when I'm editing the camera paths, I can't
> > the terrain as it's all grayed out. See below. What am I missing?
> > Thanks!
> > https://dl.dropboxusercontent.com/u/4327868/houdini.jpg
> > --
> > Gary Jaeger // Core Studio
> > 249 Princeton Avenue
> > Half Moon Bay, CA 94019
> > 650.728.7957 (direct) • 650.728.7060 (main)
> > http://corestudio.com
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