[Sidefx-houdini-list] Setting LUT using python for mplay

Sandy Sutherland sandy.maillists at gmail.com
Thu Mar 31 11:14:08 EDT 2016


Thanks Peter,

I might just do some sort of Company specific menu item, which would then
just simply set HOUDINI_IMAGE_DISPLAY_LUT, before you run Mplay, seems to
work in a simple way.  Will look into Hscript anyway also.

Cheers

Sandy

On Thu, Mar 31, 2016 at 3:21 PM, Peter Bowmar <pbowmar at gmail.com> wrote:

> Hi Sandy,
>
> HOM can't do it unfortunately, however you can crudely hack something
> together using Hscript commands. I forget the exact command (no Houdini
> open) but it is something like view2d.
>
> Scripting Mplay and the IPR VIewer in Houdini is wildly out of date, and
> there is a large group of Pipe TDs who weep daily trying to script these
> things, including me ;)
>
> Cheers,
>
> Peter B
>
> On 31 March 2016 at 05:09, Sandy Sutherland <sandy.maillists at gmail.com>
> wrote:
>
> > Hi All,
> >
> > A couple of quick questions.
> >
> > I know I can use HOUDINI_IMAGE_DISPLAY_LUT to set a LUT to use, but would
> > ideally prefer to modify the MainMenuMPlay.xml file to hijack the select
> > LUT function.  I could create a Qt combobox with a selection of Studio or
> > Project based LUTS and allow the Artist to select which ones he wants,
> but
> > cannot find if there is a hom command to set the LUT.  Anyone done this
> > before?  Anyone know how to set this?
> >
> > My basic idea is to stop Artists having to navigate to a folder to load
> LUT
> > files.
> >
> > Many thanks
> >
> > Sandy
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>
>
>
> --
> Cheers,
>
> Peter B
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