[Sidefx-houdini-list] bake shader?

Gerbrand Nel g at cannonballbunny.com
Wed Mar 30 08:16:48 EDT 2016


its not layered, but my scene is huge
The grid I'm rendering hase a base size of 10000 x 10000
Trying to see if scaling it down does the trick
On 30/03/2016 12:35, Zoran Arizanovic wrote:
> how is shader setup
> is it layered principled , I had problems with that one
> check example files from sidefx they are annotated so you can replace their
> geo with yours easily and see if that works
>
>
> Zoran Arizanovic
> LinkedIn <http://www.linkedin.com/pub/zoran-arizanovic/4/177/295>
>
>
> On Wed, Mar 30, 2016 at 12:16 PM, Gerbrand Nel <g at cannonballbunny.com>
> wrote:
>
>> I thought that would do it, but i just got black...
>> Rebuilt the shader to be constant for the bake..
>> Now i just get some texture in places occluded by other geo.
>> Soo frustrating :
>>
>> On 30/03/2016 12:07, Zoran Arizanovic wrote:
>>
>>> just check difusse color pass on extra image planes tab
>>>
>>> Zoran Arizanovic
>>> LinkedIn <http://www.linkedin.com/pub/zoran-arizanovic/4/177/295>
>>>
>>>
>>> On Wed, Mar 30, 2016 at 11:59 AM, Gerbrand Nel <g at cannonballbunny.com>
>>> wrote:
>>>
>>> Thanks!
>>>> How would i set it to render the color unshaded?
>>>> I need the texture that is driving diffuse?
>>>>
>>>> On 30/03/2016 10:12, Zoran Arizanovic wrote:
>>>>
>>>> Hi
>>>>> I am struggling with bake as well :)
>>>>> As far as I understand bake shader is for transferring from high poly to
>>>>> low poly object
>>>>> as we do it for games, baking look, and normal maps
>>>>>
>>>>> If you just want to bake a render pass into UV's bake to texture rop
>>>>> should
>>>>> be fine as long as you tell it which object and which render pass to
>>>>> bake
>>>>>
>>>>> for me it was confusing as they are both on located on bake to texture
>>>>> rop
>>>>> but those are actually two different processes
>>>>>
>>>>> in latest build there is a basic example file
>>>>>
>>>>>
>>>>> Zoran Arizanovic
>>>>> LinkedIn <http://www.linkedin.com/pub/zoran-arizanovic/4/177/295>
>>>>>
>>>>>
>>>>> On Wed, Mar 30, 2016 at 10:07 AM, Gerbrand Nel <g at cannonballbunny.com>
>>>>> wrote:
>>>>>
>>>>> Hey guys
>>>>>
>>>>>> I've been trying to get this to work, but I just want to check if I'm
>>>>>> being dumb, or if the bake function is not meant to do this.
>>>>>> I've created a displacement using noise at shader level.
>>>>>> I want to convert this procedural texture to a bitmap, using bake, but
>>>>>> so
>>>>>> far I'm only getting a green render.
>>>>>> Can this be done, or am I using the bake function for something it was
>>>>>> not
>>>>>> intended for?
>>>>>> Thanks
>>>>>> G
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