[Sidefx-houdini-list] bake shader?

Zoran Arizanovic zoran.arizanovic at gmail.com
Wed Mar 30 06:35:25 EDT 2016


how is shader setup
is it layered principled , I had problems with that one
check example files from sidefx they are annotated so you can replace their
geo with yours easily and see if that works


Zoran Arizanovic
LinkedIn <http://www.linkedin.com/pub/zoran-arizanovic/4/177/295>


On Wed, Mar 30, 2016 at 12:16 PM, Gerbrand Nel <g at cannonballbunny.com>
wrote:

> I thought that would do it, but i just got black...
> Rebuilt the shader to be constant for the bake..
> Now i just get some texture in places occluded by other geo.
> Soo frustrating :
>
> On 30/03/2016 12:07, Zoran Arizanovic wrote:
>
>> just check difusse color pass on extra image planes tab
>>
>> Zoran Arizanovic
>> LinkedIn <http://www.linkedin.com/pub/zoran-arizanovic/4/177/295>
>>
>>
>> On Wed, Mar 30, 2016 at 11:59 AM, Gerbrand Nel <g at cannonballbunny.com>
>> wrote:
>>
>> Thanks!
>>> How would i set it to render the color unshaded?
>>> I need the texture that is driving diffuse?
>>>
>>> On 30/03/2016 10:12, Zoran Arizanovic wrote:
>>>
>>> Hi
>>>> I am struggling with bake as well :)
>>>> As far as I understand bake shader is for transferring from high poly to
>>>> low poly object
>>>> as we do it for games, baking look, and normal maps
>>>>
>>>> If you just want to bake a render pass into UV's bake to texture rop
>>>> should
>>>> be fine as long as you tell it which object and which render pass to
>>>> bake
>>>>
>>>> for me it was confusing as they are both on located on bake to texture
>>>> rop
>>>> but those are actually two different processes
>>>>
>>>> in latest build there is a basic example file
>>>>
>>>>
>>>> Zoran Arizanovic
>>>> LinkedIn <http://www.linkedin.com/pub/zoran-arizanovic/4/177/295>
>>>>
>>>>
>>>> On Wed, Mar 30, 2016 at 10:07 AM, Gerbrand Nel <g at cannonballbunny.com>
>>>> wrote:
>>>>
>>>> Hey guys
>>>>
>>>>> I've been trying to get this to work, but I just want to check if I'm
>>>>> being dumb, or if the bake function is not meant to do this.
>>>>> I've created a displacement using noise at shader level.
>>>>> I want to convert this procedural texture to a bitmap, using bake, but
>>>>> so
>>>>> far I'm only getting a green render.
>>>>> Can this be done, or am I using the bake function for something it was
>>>>> not
>>>>> intended for?
>>>>> Thanks
>>>>> G
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