[Sidefx-houdini-list] bake shader?
g at cannonballbunny.com
Wed Mar 30 05:59:08 EDT 2016
How would i set it to render the color unshaded?
I need the texture that is driving diffuse?
On 30/03/2016 10:12, Zoran Arizanovic wrote:
> I am struggling with bake as well :)
> As far as I understand bake shader is for transferring from high poly to
> low poly object
> as we do it for games, baking look, and normal maps
> If you just want to bake a render pass into UV's bake to texture rop should
> be fine as long as you tell it which object and which render pass to bake
> for me it was confusing as they are both on located on bake to texture rop
> but those are actually two different processes
> in latest build there is a basic example file
> Zoran Arizanovic
> LinkedIn <http://www.linkedin.com/pub/zoran-arizanovic/4/177/295>
> On Wed, Mar 30, 2016 at 10:07 AM, Gerbrand Nel <g at cannonballbunny.com>
>> Hey guys
>> I've been trying to get this to work, but I just want to check if I'm
>> being dumb, or if the bake function is not meant to do this.
>> I've created a displacement using noise at shader level.
>> I want to convert this procedural texture to a bitmap, using bake, but so
>> far I'm only getting a green render.
>> Can this be done, or am I using the bake function for something it was not
>> intended for?
>> Sidefx-houdini-list mailing list
>> Sidefx-houdini-list at sidefx.com
> Sidefx-houdini-list mailing list
> Sidefx-houdini-list at sidefx.com
More information about the Sidefx-houdini-list