[Sidefx-houdini-list] Linear workflow

François Duchesneau sidefx at trinix.ca
Wed Mar 2 18:24:52 EST 2016


And then based on this new information I added, would the answer still 
be yes?

Thanks again guys

Francois

On 03/02/2016 09:01 AM, François Duchesneau wrote:
> I don't think this lut is for a particular monitor color space because 
> we use it only for a certain project. Actually, some shots within the 
> projects don't use any LUT and we look at our renders with 2.2 gamma 
> in mPlay.
>
> It is a 3D LUT provided by the client used to visualize their plates 
> that behaves similar to the second case you described. They advised me 
> to make a color correction in Nuke per channel on the HDRI to make 
> things look right when I light.
>
> In fact yesterday somebody told me Houdini doesn't allow 3D LUT so 
> what we're looking in mPlay is not even right.
>
> Francois
>
> On 03/02/2016 02:02 AM, Matt Estela wrote:
>> Depends. :)
>>
>> If the lut you're using has taken linear into consideration, (eg, you're
>> using an aces colour pipeline, and the person in charge has made you 
>> a lut
>> for mplay that does scene linear -> monitor conversion), yes.
>>
>> If it's some random lut created by the DOP/grading department to make 
>> the
>> highlights vaguely green, mids a delicious purple and crush the blacks a
>> little (ie, its a look LUT), the answer is probably no.
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