[Sidefx-houdini-list] Render in uv space with H15
sidefx at trinix.ca
Fri Jan 29 09:20:17 EST 2016
I forgot to answer my own question. I already submitted the problem.
This is due to the fact that it nows uses ray tracing instead of
micropolygon when baking a render in uv space. My understanding is that
I am using the anti-alias noise and when I scale my object it's
considered far. The higher fractal iterations are then ignored.
I guess if we can force to not have the anti-aliasing turned on would
solve the problem.
On 01/29/2016 09:05 AM, Mark Davies wrote:
> Hi Francois,
> We've not seen any issues with scenes using large distances, but it
> does indeed sound like a bug. Would you be able to provide an example
> On 01/28/2016 11:51 AM, François Duchesneau wrote:
>> I'm able to bake my render into a uv space texture in H15 with the
>> Bake Texture Rop node because the vm_uvobject is not available
>> anymore on a standard Mantra Rop.
>> It works with a simple torus in the center of the scene but if the
>> object is in the distance it renders all black. In fact while I
>> increase the distance I notice my pattern from my procedural noise
>> become blurry and fade out.
>> Any idea?
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