[Sidefx-houdini-list] Render in uv space with H15
mdavies at sidefx.com
Fri Jan 29 09:05:55 EST 2016
We've not seen any issues with scenes using large distances, but it does
indeed sound like a bug. Would you be able to provide an example file?
On 01/28/2016 11:51 AM, François Duchesneau wrote:
> I'm able to bake my render into a uv space texture in H15 with the
> Bake Texture Rop node because the vm_uvobject is not available anymore
> on a standard Mantra Rop.
> It works with a simple torus in the center of the scene but if the
> object is in the distance it renders all black. In fact while I
> increase the distance I notice my pattern from my procedural noise
> become blurry and fade out.
> Any idea?
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