[Sidefx-houdini-list] Render in uv space with H15

François Duchesneau sidefx at trinix.ca
Thu Jan 28 11:51:20 EST 2016

I'm able to bake my render into a uv space texture in H15 with the Bake 
Texture Rop node because the vm_uvobject is not available anymore on a 
standard Mantra Rop.

It works with a simple torus in the center of the scene but if the 
object is in the distance it renders all black. In fact while I increase 
the distance I notice my pattern from my procedural noise become blurry 
and fade out.

Any idea?



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