[Sidefx-houdini-list] Material libraries

Peter Bowmar pbowmar at gmail.com
Wed Jan 27 13:47:25 EST 2016


In the old days you could "print" into an IFD file on the object, it was
very useful. SOHO hooks are cool and all but having to do that takes it out
of the TDs hands and requires RnD dev.

On 27 January 2016 at 06:31, Andy Nicholas <andy at andynicholas.com> wrote:

> Thanks for the suggestion Mark. I suspect it'd take me a little while to
> figure out a "nice" way of doing it that is scene/project based, rather
> than installation based. Something to look into though, it's just a shame
> there isn't a simpler way.
>
> Thanks again,
> Andy
>
>
> On 27/01/2016 13:58, Mark Elendt wrote:
>
>> The IFD is parsed using a sub-set of hscript commands.  You can use
>> the "source" command to read in other files.
>>
>> You might have to use an IFDhook in SOHO to hook this in.
>>
>> On Wednesday Jan 27 at 13:53, Andy Nicholas wrote:
>>
>>> Hi everyone,
>>> I've got a scene with a ton of shaders in it and I'd like to cache them
>>> out
>>> as an IFD so I can import it at render time, rather than having to
>>> include
>>> them all in the IFD for every single frame. Is that possible? Is there a
>>> way
>>> of #including IFDs into a render and have them be able to be referenced
>>> by
>>> objects in the main scene?
>>>
>>> I'm currently looking at delayed load archives, I can render the shaders
>>> if
>>> they're on objects in the archive, but I can't find a way to use the
>>> archived shaders working as references from scene objects.
>>>
>>> Has anyone done anything similar and got it working?
>>>
>>> Thanks,
>>> Andy
>>> _______________________________________________
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>>> Sidefx-houdini-list at sidefx.com
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>>>
>>
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-- 
Cheers,

Peter B



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