[Sidefx-houdini-list] Material libraries
andy at andynicholas.com
Wed Jan 27 09:31:42 EST 2016
Thanks for the suggestion Mark. I suspect it'd take me a little while to
figure out a "nice" way of doing it that is scene/project based, rather
than installation based. Something to look into though, it's just a
shame there isn't a simpler way.
On 27/01/2016 13:58, Mark Elendt wrote:
> The IFD is parsed using a sub-set of hscript commands. You can use
> the "source" command to read in other files.
> You might have to use an IFDhook in SOHO to hook this in.
> On Wednesday Jan 27 at 13:53, Andy Nicholas wrote:
>> Hi everyone,
>> I've got a scene with a ton of shaders in it and I'd like to cache them out
>> as an IFD so I can import it at render time, rather than having to include
>> them all in the IFD for every single frame. Is that possible? Is there a way
>> of #including IFDs into a render and have them be able to be referenced by
>> objects in the main scene?
>> I'm currently looking at delayed load archives, I can render the shaders if
>> they're on objects in the archive, but I can't find a way to use the
>> archived shaders working as references from scene objects.
>> Has anyone done anything similar and got it working?
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