[Sidefx-houdini-list] water droplets running off the side of a bottle
jordan.h.walsh at gmail.com
Tue Jan 19 10:45:15 EST 2016
if you do a particle system you can then mesh it with the fluid surfacing
tool or vdb from particle fluid node. Then you get the watery blobbing
together. then subtract a sdf vdb of the bottle from the particle fluid,
convert to polys and you should be good to render.
On 19 January 2016 at 14:04, Srecko Micic <srecko.micic at gmail.com> wrote:
> Try to scatter particles on surface. And than use Particle Fluid Surface
> to mesh them, for example?
> Srecko Micic
> 3D Generalist
> Skype: srecko.micic
> Email: srecko.micic at gmail.com
> > On Jan 19, 2016, at 2:21 PM, Gerbrand Nel <g at cannonballbunny.com> wrote:
> > Hey guys
> > This one client called me and needs photo real droplets on a bottle by
> the end of tomorrow.
> > I've done this in softimage in the past, but I was wondering if anyone
> knows of a nice tutorial or demo file of this in houdini?
> > The static droplets is not the problem,
> > I'm looking for some ideas on how to create the run-offs, how they pick
> other droplets up on the way, and leave a trail behind.
> > Thanks guys
> > G
> > _______________________________________________
> > Sidefx-houdini-list mailing list
> > Sidefx-houdini-list at sidefx.com
> > https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
> Sidefx-houdini-list mailing list
> Sidefx-houdini-list at sidefx.com
More information about the Sidefx-houdini-list