[Sidefx-houdini-list] local vs global transformation

Gerbrand Nel g at cannonballbunny.com
Tue Jan 12 04:05:19 EST 2016


When I do this, the merged null just goes back to the origin of the scene.
G
On 12/01/2016 10:42, Alvin Yap wrote:
> One way is to lay down an object merge inside a geometry object. Object
> merge the null, with the transform parameter set to "into this object". The
> geo is now in world space. I'm sure there's other ways, that's one!
>
> Alvin
>
> On Tue, Jan 12, 2016 at 12:26 AM, Gerbrand Nel <g at cannonballbunny.com>
> wrote:
>
>> Hey guys and girls
>> I'm creating an effect based on the position of a null. I would like to
>> parent this null to other objects but still have access to its global
>> position.
>> How do I do this?
>> Thanks
>> G
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