[Sidefx-houdini-list] local vs global transformation
alvinyapvfx at gmail.com
Tue Jan 12 03:42:43 EST 2016
One way is to lay down an object merge inside a geometry object. Object
merge the null, with the transform parameter set to "into this object". The
geo is now in world space. I'm sure there's other ways, that's one!
On Tue, Jan 12, 2016 at 12:26 AM, Gerbrand Nel <g at cannonballbunny.com>
> Hey guys and girls
> I'm creating an effect based on the position of a null. I would like to
> parent this null to other objects but still have access to its global
> How do I do this?
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