[Sidefx-houdini-list] mesh from kinect

zhang xiao zhangxiao6776 at gmail.com
Thu Jan 7 12:20:04 EST 2016


try this?
http://help.thefoundry.co.uk/nuke/8.0/content/user_guide/point_clouds_meshes/creating_mesh_point_cloud.html

On Thu, Jan 7, 2016 at 1:23 AM, Gerbrand Nel <g at cannonballbunny.com> wrote:

> Just P in an obj sequence.
> I'm using this:
> http://codigogenerativo.com/kinectpv2/
> I'm not much of a coder, so I'm just using the example files provided.
> If I could get a highress depth matte sequence rather, I could use that to
> drive the z position of my grid points.
> Unfortunately I haven’t come across something free for that yet.
> This is still in pitch phase, so I'm trying not to buy software until I'm
> sure what I would need.
> I am well impressed by what the kinect can do so far.
> The trick seems to be to get the data out in a usable format.
>
> G
>
>
> On 07/01/2016 10:37, Jesse Erickson wrote:
>
>> Do you get normals or any other attributes out of the kinect, or is it
>> just
>> P?
>> <
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>> On Mon, Jan 4, 2016 at 11:01 PM, Gerbrand Nel <g at cannonballbunny.com>
>> wrote:
>>
>> Hey Edward
>>> Thanks for the reply..
>>> I tried the iso sop, but it crashes with my point cloud.
>>> My solution was to create a liquid surface, and transfer those normals
>>> back to the point cloud, then I copied small grids to the points.
>>> I then take another high-rez grid, and ray that onto the copied grids.
>>> It's a messy work flow, but the results are pretty good.
>>> G
>>>
>>> On 30/12/2015 15:49, Edward Lam wrote:
>>>
>>> Have you tried using the Point Cloud Iso SOP? It requires normals (some
>>>> discussion on this here:
>>>> http://forums.odforce.net/topic/13655-point-cloud-normals/ )
>>>>
>>>> -Edward
>>>>
>>>> On 30/12/2015 2:52 AM, Gerbrand Nel wrote:
>>>>
>>>> Hey guys
>>>>> I have a 3d point cloud from the microsoft kinect, and I would like to
>>>>> create a
>>>>> mesh from the points.
>>>>> At first I tried the addSOP but I couldn't figure out the right patern
>>>>> to get
>>>>> this working.
>>>>> Then I tried vdb from particles and particle fluid surface, but these
>>>>> gave me
>>>>> bloby looking surfaces.
>>>>> At the moment I'm using a copy sop to create a tiny grid on each point
>>>>> and then
>>>>> fuse them together.. this kinda works, but I would like to know if
>>>>> there
>>>>> is a
>>>>> way to just connect the points from the kinect, in a coherent way.
>>>>> The addSOP sounds like the right tool in the hands of someone with a
>>>>> clue, but
>>>>> I'm a noob.
>>>>> Some help would be awesome :)
>>>>> Thanks guys!
>>>>> G
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