[Sidefx-houdini-list] mesh from kinect

Jesse Erickson mr.nicey.pants at gmail.com
Thu Jan 7 03:37:24 EST 2016


Do you get normals or any other attributes out of the kinect, or is it just
P?
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On Mon, Jan 4, 2016 at 11:01 PM, Gerbrand Nel <g at cannonballbunny.com> wrote:

> Hey Edward
> Thanks for the reply..
> I tried the iso sop, but it crashes with my point cloud.
> My solution was to create a liquid surface, and transfer those normals
> back to the point cloud, then I copied small grids to the points.
> I then take another high-rez grid, and ray that onto the copied grids.
> It's a messy work flow, but the results are pretty good.
> G
>
> On 30/12/2015 15:49, Edward Lam wrote:
>
>> Have you tried using the Point Cloud Iso SOP? It requires normals (some
>> discussion on this here:
>> http://forums.odforce.net/topic/13655-point-cloud-normals/ )
>>
>> -Edward
>>
>> On 30/12/2015 2:52 AM, Gerbrand Nel wrote:
>>
>>> Hey guys
>>> I have a 3d point cloud from the microsoft kinect, and I would like to
>>> create a
>>> mesh from the points.
>>> At first I tried the addSOP but I couldn't figure out the right patern
>>> to get
>>> this working.
>>> Then I tried vdb from particles and particle fluid surface, but these
>>> gave me
>>> bloby looking surfaces.
>>> At the moment I'm using a copy sop to create a tiny grid on each point
>>> and then
>>> fuse them together.. this kinda works, but I would like to know if there
>>> is a
>>> way to just connect the points from the kinect, in a coherent way.
>>> The addSOP sounds like the right tool in the hands of someone with a
>>> clue, but
>>> I'm a noob.
>>> Some help would be awesome :)
>>> Thanks guys!
>>> G
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