[Sidefx-houdini-list] Laser Beam
andy at andynicholas.com
Thu Feb 25 12:01:21 EST 2016
I'd probably just use a particle system with some sort of geometry post
processing to get the beam shape (use the velocity vector for this bit),
and then like the others said, make it glow in comp.
Much easier for dealing with automatically generating collision effects
like the sparks you mentioned.
On 24/02/2016 23:22, Bloomer, Justin Douglas wrote:
> My apologies. Here is a reference picture of what I would like it to be.
> I would also like to figure out when it hits something to end and have
> little sparks burst from it.
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