[Sidefx-houdini-list] Laser Beam
slew at dneg.com
Wed Feb 24 14:45:36 EST 2016
For these kinds of things, the basic approach I'd take is this:
* two nulls in world space for start and end of beam (or more nulls if
you want to curve the beam). This allows you a lot more control by
parenting, animating, etc.
* object merge the null's point SOPs into a new object
* use an add sop to turn the two points into a line
* if you need to add some complexity, you can resample the line and
* you can also use a carve SOP to animate the length of the line
(after resampling of course)
* render as a line, or skin it and render it with some noise or shaping
On 02/24/2016 11:08 AM, Zoran Arizanovic wrote:
> Yes exactly
> our guys at the time when I was at MPC did this kind of fx for angels and
> and if you saw raw renders it was very "basic" most of the magic happens in
> Clever noise or chops deformations on lines or geo should do it
> Zoran Arizanovic
> LinkedIn <http://www.linkedin.com/pub/zoran-arizanovic/4/177/295>
> On Wed, Feb 24, 2016 at 7:56 PM, François Duchesneau <sidefx at trinix.ca>
>> Hi, can you point us to a link of what you have in mind? If it's what I
>> think you can probably just do it with a line. A lot of that kind of effect
>> happens in comp with a glow.
>> On 02/24/2016 01:16 PM, Bloomer, Justin Douglas wrote:
>>> Hello List,
>>> I am a bit new to the whole particles with Houdini and I have gone over
>>> some tutorials to get the basics down, but I don't know the best way to
>>> approach this.
>>> I want to create a laser blast effect like from a futuristic gun.
>>> like the ones from the Star Wars clone guns would be fine.
>>> Does anyone have any recommendations about the best way to make that?
>>> Sidefx-houdini-list mailing list
>>> Sidefx-houdini-list at sidefx.com
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