[Sidefx-houdini-list] Ocean Surface - displacement to camera

Gary Jaeger gary at corestudio.com
Mon Feb 15 13:04:17 EST 2016


Thanks François! I have my work cut out for me, obviously. 

Gary Jaeger // Core Studio
249 Princeton Avenue
Half Moon Bay, CA 94019
650.728.7957 (direct)
650.728.7060 (main)
http://corestudio.com <http://corestudio.com/>
> On Feb 15, 2016, at 8:35 AM, François Duchesneau <sidefx at trinix.ca> wrote:
> 
> I'm currently working on an ocean setup as well. I render in Arnold but the logic should be the same in Mantra.
> 
> What I do is I have a digital asset I made that simply deforms an incoming from the ocean evaluate. By the way my preview grid compresses the polygons closer to the camera to get details in front and not worry to much about the horizon.
> 
> From this asset I apply different procedural noise to mix, multiply etc different ocean spectrums via the ocean evaluate. I use this same digital asset to generate reveal or influence maps that matches the ones I've got in my previews. Than at render time I just multiply the vector displacement by those maps with the same logic I did in the hda.
> 
> In your case since you want to have control on your multiplier map, you can make one in vop based on whatever rule you decide and bake the map out of that.
> 
> Hope this help
> 
> Francois
> 
> On 02/15/2016 11:04 AM, Gary Jaeger wrote:
>> Hello. I’m playing around with the Ocean Waves shelf tool. I need to be down low, with fairly large waves. Works great, and I have a look that I’m dialing in, but what I need to do is control the height of the waves as they get close to the camera. Imagine a low camera looking across the ocean. I just want to fake the height close to camera so I don’t get huge swells rolling past. Not reality, but that’s ok. In maya for instance I might take a gradient and layer it up so that white = some negative multiplier and black = whatever the node is generating. Doesn’t have to be that, but some way that I can visually adjust and control the ocean surface.
>> 
>> Any body point a noob in the right direction? thanks!
>> 
>> Gary Jaeger // Core Studio
>> 249 Princeton Avenue
>> Half Moon Bay, CA 94019
>> 650.728.7957 (direct)
>> 650.728.7060 (main)
>> http://corestudio.com <http://corestudio.com/>
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