[Sidefx-houdini-list] Random texture per polygon.
facialdeluxe at gmail.com
Mon Feb 15 11:07:55 EST 2016
Let's say I have a directory with 100 images named toto_$F.jpg (from 1 to
I'd like to have each polygon picking a texture randomly.
I've searched the web and managed to have the UV per polygon setted
Following an Odforce thread, I created a Primitive String attribute named
toto_`floor(rand($PR)*2.999)+1`.jpg (testing on 3 pictures)
I can see in the geometry spreadsheet that it is working well, each
primitive has either a toto_1.jpg or toto_2.jpg or toto_3.jpg map attribute
But can someone explain how to tell Houdini to use that "map" attribute in
the base color map ?
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