[Sidefx-houdini-list] managing material
jordibares at gmail.com
Wed Dec 14 11:24:00 EST 2016
Data tree is your friend for these things
Sent from my iPhone
> On 14 Dec 2016, at 15:18, Jerome Pastorello <lordkarington0 at gmail.com> wrote:
> In primitive mode you can select by material path attribute.
> I don’t know at object level though.
> https://www.dropbox.com/s/7uka8lewwfsetub/Capture%20d%E2%80%99%C3%A9cran%202016-12-14%20%C3%A0%2016.16.11.png?dl=0 <https://www.dropbox.com/s/7uka8lewwfsetub/Capture%20d%E2%80%99%C3%A9cran%202016-12-14%20%C3%A0%2016.16.11.png?dl=0>
>> Le 14 déc. 2016 à 16:09, Olivier Jeannel <facialdeluxe at gmail.com> a écrit :
>> Hi list,
>> I'm having hard time on some basic "user" way of thinking in Houdini.
>> I'm currently dealing with a project where I have a CAD object delivered
>> with several dozen of groups.
>> I use groups to assign materials.
>> What happen is that several group can share a same material.
>> Is there a way to re-select the groups by using their material ?
>> in xsi it's called "select objects from material", you pick a material and
>> xsi will select the correspondant objects (and there is also the opposite :
>> "get material from selected object")
>> Do we have something similar ?
>> For the moment, I (finally) made an uber group made of all the smaller
>> group and then apply once the material to this uber group.
>> I have several cases like this where I don't think I work the way I should,
>> ending loosing a lot of time on basics and repetitives needs.
>> Thank you :)
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