[Sidefx-houdini-list] managing material

Jerome Pastorello lordkarington0 at gmail.com
Wed Dec 14 10:18:26 EST 2016


In primitive mode you can select by material path attribute.
I don’t know at object level though.

https://www.dropbox.com/s/7uka8lewwfsetub/Capture%20d%E2%80%99%C3%A9cran%202016-12-14%20%C3%A0%2016.16.11.png?dl=0 <https://www.dropbox.com/s/7uka8lewwfsetub/Capture%20d%E2%80%99%C3%A9cran%202016-12-14%20%C3%A0%2016.16.11.png?dl=0>



> Le 14 déc. 2016 à 16:09, Olivier Jeannel <facialdeluxe at gmail.com> a écrit :
> Hi list,
> I'm having hard time on some basic "user" way of thinking in Houdini.
> I'm currently dealing with a project where I have a CAD object delivered
> with several dozen of groups.
> I use groups to assign materials.
> What happen is that several group can share a same material.
> Is there a way to re-select the groups by using their material ?
> in xsi it's called "select objects from material", you pick a material and
> xsi will select the correspondant objects (and there is also the opposite :
> "get material from selected object")
> Do we have something similar ?
> For the moment, I (finally) made an uber group made of all the smaller
> group and then apply once the material to this uber group.
> I have several cases like this where I don't think I work the way I should,
> ending loosing a lot of time on basics and repetitives needs.
> Thank you :)
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