[Sidefx-houdini-list] big point scenes

Neil Dickson ndickson at sidefx.com
Mon Aug 15 10:58:08 EDT 2016

Either should work, though I'd expect fewer bugs with PBR / raytrace 
than with micropolygon.  I think it was in 15.0 that I did a big 
optimization of rendering points, (as long as they're not 
displacement-shaded), and renders with several million points and 
nothing else got something like 60x faster and used 10x less memory than 
before, so several million points rendered as spheres with default 
settings and default material rendered in less than 10 seconds.

By default, points render as spheres now, though there's a setting to 
change it back to discs, and pscale is now interpreted as a radius by 
default, though there's a setting to change it back to a diameter.


On 15/08/2016 9:04 AM, Zoran Arizanovic wrote:
> Hi
> I was reading threads on huge particle counts and big geo scenes.
> Also checked the docs.
> I have abc cache with 20 mio  particles advected from pyro
> Do you still use micropolygon mantra mode with deep shadows for this or now
> with packed geo and abc you render also with pbr or raytrace?
> I ve been out of production for couple of years before all this packing and
> abc and am wondering what is now standard way of rendering this amount of
> points?
> thanks
> Zoran Arizanovic
> LinkedIn <http://www.linkedin.com/pub/zoran-arizanovic/4/177/295>
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