[Sidefx-houdini-list] big point scenes
zoran.arizanovic at gmail.com
Mon Aug 15 09:04:07 EDT 2016
I was reading threads on huge particle counts and big geo scenes.
Also checked the docs.
I have abc cache with 20 mio particles advected from pyro
Do you still use micropolygon mantra mode with deep shadows for this or now
with packed geo and abc you render also with pbr or raytrace?
I ve been out of production for couple of years before all this packing and
abc and am wondering what is now standard way of rendering this amount of
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