[Sidefx-houdini-list] Trail pop particles

Olivier Jeannel facialdeluxe at gmail.com
Wed Aug 3 11:47:52 EDT 2016


you're right the particles that are killed have their id disapeared (from
the Geometry Spreadsheet), and are not replaced with a particle with the
same id number.
My bad ;)



On Wed, Aug 3, 2016 at 5:42 PM, François Duchesneau <sidefx at trinix.ca>
wrote:

> Hi Olivier,
>
> Are you sure the id is changing? It's not supposed to. The point number
> will change on the other hand but that's normal.
>
> Francois
>
>
> On 08/03/2016 11:39 AM, Olivier Jeannel wrote:
>
>> Hi guys,
>> I'm emitting a massive amount of particles with a Dopnet / Pop vop.
>> The particles are birthing, have a life of 3seconds (with some variance)
>> and then are killed by the pop.
>>
>> All went well until I wanted to trail them.
>>
>> As the particles are diying, their id is changing creating a "decay" in
>> the
>> trail and everything looks like a mess.
>>
>> A part from having forever living particles that would be deleted after
>> the
>> simulation Dopnet and after the Trailsop (which would be a bit heavy)
>>
>> I can't think of a method that would stick an attribute to a particle at
>> birth and wouldn't change.
>>
>> Any idea to properly trail ?
>> _______________________________________________
>> Sidefx-houdini-list mailing list
>> Sidefx-houdini-list at sidefx.com
>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>
>>
> _______________________________________________
> Sidefx-houdini-list mailing list
> Sidefx-houdini-list at sidefx.com
> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>



More information about the Sidefx-houdini-list mailing list