[Sidefx-houdini-list] Trail pop particles
facialdeluxe at gmail.com
Wed Aug 3 11:47:52 EDT 2016
you're right the particles that are killed have their id disapeared (from
the Geometry Spreadsheet), and are not replaced with a particle with the
same id number.
My bad ;)
On Wed, Aug 3, 2016 at 5:42 PM, François Duchesneau <sidefx at trinix.ca>
> Hi Olivier,
> Are you sure the id is changing? It's not supposed to. The point number
> will change on the other hand but that's normal.
> On 08/03/2016 11:39 AM, Olivier Jeannel wrote:
>> Hi guys,
>> I'm emitting a massive amount of particles with a Dopnet / Pop vop.
>> The particles are birthing, have a life of 3seconds (with some variance)
>> and then are killed by the pop.
>> All went well until I wanted to trail them.
>> As the particles are diying, their id is changing creating a "decay" in
>> trail and everything looks like a mess.
>> A part from having forever living particles that would be deleted after
>> simulation Dopnet and after the Trailsop (which would be a bit heavy)
>> I can't think of a method that would stick an attribute to a particle at
>> birth and wouldn't change.
>> Any idea to properly trail ?
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