[Sidefx-houdini-list] Storing data on geometry

Jordan Walsh jordan.h.walsh at gmail.com
Fri Apr 15 04:27:27 EDT 2016


Not quite ;) But I get what you mean.
Would you not then be copy and pasting between different houdini scenes to
get the data in, then again if you need to update the data? I just
suggested saving to bgeo so you can update/exchange data in an easier way.
And your houdini files will be smaller :)

Jordan

On 15 April 2016 at 02:25, David Johnson <daveinengland at gmail.com> wrote:

> Yes, that's essentially what locking the nodes does.
>
> Thanks everyone for your input.
>
> Dave
>
> On 4/14/16, Jordan Walsh <jordan.h.walsh at gmail.com> wrote:
> > Cant you just save the frames out from where ever shots they come from
> and
> > load them into which ever shots you need, then you can always compare the
> > start/end whatever shot you are in and you can also easily update the
> data
> > if you need.
> >
> > Jordan
> >
> > On 14 April 2016 at 02:14, David Johnson <daveinengland at gmail.com>
> wrote:
> >
> >> That's a clever idea Edward. I forgot to include that I am using the
> >> Measure SOP to get the data in the first place, but the TimeShift SOP
> >> is an interesting idea. My particular shot is only a portion of the
> >> whole motion, so I won't have access to the actual beginning and end
> >> of the motion in my shot. I ended up using two locked nodes to
> >> represent the beginning and end points of the motion. I just don't
> >> like locked nodes as a principle, but when you need them, they're nice
> >> to have.
> >>
> >> Dave
> >>
> >> On 4/13/16, jon parker <parker.jon at gmail.com> wrote:
> >> > Exactly, Houdini can time-travel!
> >> >
> >> > Jon
> >> >
> >> > On Wed, Apr 13, 2016 at 12:49 PM, Edward Lam <edward at sidefx.com>
> wrote:
> >> >> Measure SOP after a Time Shift SOP?
> >> >>
> >> >> -Edward
> >> >>
> >> >>
> >> >> On 13/04/2016 12:41 PM, David Johnson wrote:
> >> >>>
> >> >>> I want to store the area of each polygon as a static kind of data
> >> >>> from
> >> >>> two different positions (the starting position and the ending
> >> >>> position) so that I can determine how far along from start to finish
> >> >>> each one is.
> >> >>>
> >> >>> Does anyone have any clever ways of doing this? I can think of brute
> >> >>> force methods like saving the geometry out or locking nodes, but I'm
> >> >>> wondering if anyone has any clever ways of doing this.
> >> >>>
> >> >>> Dave
> >> >>> _______________________________________________
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> >> >>>
> >> >>
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