[Sidefx-houdini-list] Storing data on geometry

David Johnson daveinengland at gmail.com
Thu Apr 14 21:25:47 EDT 2016


Yes, that's essentially what locking the nodes does.

Thanks everyone for your input.

Dave

On 4/14/16, Jordan Walsh <jordan.h.walsh at gmail.com> wrote:
> Cant you just save the frames out from where ever shots they come from and
> load them into which ever shots you need, then you can always compare the
> start/end whatever shot you are in and you can also easily update the data
> if you need.
>
> Jordan
>
> On 14 April 2016 at 02:14, David Johnson <daveinengland at gmail.com> wrote:
>
>> That's a clever idea Edward. I forgot to include that I am using the
>> Measure SOP to get the data in the first place, but the TimeShift SOP
>> is an interesting idea. My particular shot is only a portion of the
>> whole motion, so I won't have access to the actual beginning and end
>> of the motion in my shot. I ended up using two locked nodes to
>> represent the beginning and end points of the motion. I just don't
>> like locked nodes as a principle, but when you need them, they're nice
>> to have.
>>
>> Dave
>>
>> On 4/13/16, jon parker <parker.jon at gmail.com> wrote:
>> > Exactly, Houdini can time-travel!
>> >
>> > Jon
>> >
>> > On Wed, Apr 13, 2016 at 12:49 PM, Edward Lam <edward at sidefx.com> wrote:
>> >> Measure SOP after a Time Shift SOP?
>> >>
>> >> -Edward
>> >>
>> >>
>> >> On 13/04/2016 12:41 PM, David Johnson wrote:
>> >>>
>> >>> I want to store the area of each polygon as a static kind of data
>> >>> from
>> >>> two different positions (the starting position and the ending
>> >>> position) so that I can determine how far along from start to finish
>> >>> each one is.
>> >>>
>> >>> Does anyone have any clever ways of doing this? I can think of brute
>> >>> force methods like saving the geometry out or locking nodes, but I'm
>> >>> wondering if anyone has any clever ways of doing this.
>> >>>
>> >>> Dave
>> >>> _______________________________________________
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